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Replay committee - Content
Cheats Revealed





Created By
}SkOrPn--7 & Sith

For


http://replaycommittee.com



Fair play or have you been betrayed



Have you ever felt that during your relaxed gaming session that you have been up against players that can perform and have amazing skills?

Are you a player that feel and sees things in a gaming session that you never fully understood what happened or how it was done to achieve such good skills?

Have you just accepted without question that your a little below average when it comes to your ability telling yourself if I knuckle down and practice I might be able to improve? But after trying many techniques and many sessions to improve upon your current skills some players just seem to be that much better?

There are many reasons why a player is awesome at what they do within a game and for that reason would be just too complicated to explain. Much of the skills and ability comes from years of gaming along with a excellent working knowledge of game environment ,terrain, player habits, weapon selection plus the ability to read in game data as it unfolds and then store that in your memory to recall that information at a later date.

Gaming for some players is taken seriously while others game just to relax so they don't bother with all the finer details of game play. Having said that this will explain many skills a player will gain over a gamer that just sits back and relaxes while getting there butt handed too them.

Another area that many forget to look at when thinking about the skill level that a player displays is the gamers hardware they have purchased. A player with the latest and greatest will without a doubt have an advantage over those less likely to spend time and money on new upgrades. But this isn't always the case because some gamers can do very well with less than up to date machines.

Many gamers spend hours tweaking there machines too gain every performance drop they can while others just load a game and prey it works with what they have. Tweaking your machine and ensuring that it's clean from bloat ware, spyware and virus so a game will run at peek performance for some is an on going task.

Then some gamers have skills because they have no ethics or sportsmanship towards others using any means they can to be better or gain an advantage. These gamers are not cheating but they sure stagger to the grey areas.

To give you one example of what I call grey areas......

While some may argue that this is open for anyone to do and I have too agree but for me it comes down to what is fair play against my opponents. It all comes down to what is called fair and just. Was it the intention of the game makers too see such exploits or was it placed there to make the correct adjustments to each individuals hardware and without a doubt it's the latter.

During the making of the game they included a key and if it was depressed it would turn on Night Vision. Night Vision buy it's nature is a tool that allows you to gain a view of your surroundings in dark or dimly lit areas. Nothing wrong with that because we all have that key to activate Night Vision. Many will use that Key to turn on Night Vision during lighted conditions to gain a better view or maybe pick up something that would normally go missed because of the green glow. Grey area yes! But everyone has the ability to do that and I'm sure the makers didn't intend for it to be used during well lit areas.

There is also a gamma setting in the options of the game which once again everyone has so nothing to worry about there. This is the grey area I was leading too because many gamers turn there gamma up to a point that they don't have to push that supplied Night Vision key to see that dimly lit or darker spots of the terrain/environment.

Gamma settings weren't placed in the game so you could save using your finger pressing that supplied Night Vision key. Is it fair that one player can see while another player has to take time out too press the Night Vision key too see then press again to turn off? In the mean time this player just got killed due to the extra key work needed during a stressing firefight but the player with his gamma turned up so high to avoid that key press moves on to the next victim.

Is this in the spirit of gaming and fair to those players that don't use such exploits but after all is said and done anyone can do it so do you play fairly or do exploit such grey areas?

Then there are the gamers that leave the gamma setting of the game at install default but then run too there "display properties" and change the gamma in the "colour correction" settings. Brag there game settings are vanilla and wouldn't do such a thing while still achieving the same results using the "Display Properties".

There are many in game settings that were placed there by the developers to make adjustments but did they intend for them too be exploited? There are also many other grey areas but I just wanted to pick some as an example to high lite why some players have the edge or advantage over others

Screenshots of Cheats, Hacks, Exploits and Grey areas

In this next segment I'm going to show to those players why and how they were cheated on or had grey areas used against them. While many gamers have the skills to do well within a game many resort to the devil to gain what they are lacking. Many gamers do it for kicks and upset a game server while most do it because they never thought about playing and winning fairly.

Many do it because they can and think they won't get caught or be spotted but to a trained eye and someone that knows what there looking for/at will see allot of it during gaming on a daily bases.

So I dedicate the following to educate the player who doesn't understand how they were taken advantage of or don't know what too look for.

CommandMap Overlays

Since the game was released gamers have been asking for CommandMap Overlays to be made by the developers but falling on deaf ears. It was then up too the modding community to produce a system that would be accepted into main stream gaming for all too use.

Such a system was developed but Ladders altered there rules to allow versions of the originals to be used within the Ladder confines.

Outside of the Ladder these heavily modified Overlays should be removed and the public accepted ones re-installed. So in this segment I'm going to show why players will know from spawn were to go or best route to gain an advantage because of what is being displayed.

Original CommandMaps

Original CommandMaps as seen in the image below has no markings or identifying information other than a grid system and player marker indicating squad member and heading.



Modified CommandMaps Accepted by the GR Community

Modified CommandMaps Overlays as seen in the below image has had numbers & letters added to the outer edge of the map. This was done so that during gaming players could give reference to visual threats or give precise location to move squad members removing any miss understanding. These CommandMaps Grid Overlays are the only ones that have been accepted for both Ladder/Tourney games by the community and there servers or those privately hosted servers.



Simple Modified CommandMaps


Simple modified CommandMaps Overlays as seen in the below image has the numbers and letters added to the outer edge of the map. As a further modification a simple colour code has been added to indicate where each team colour spawns are. This is mainly used for TvT/PvP games restricted too ladders where there rules allow such visual or private servers.





Advanced Modified CommandMaps


Advanced Modified CommandMaps Overlays as seen in the below image are more elaborate giving more detail to the player while gaming. They offer a more high lighted letter/number system along with a grids that stands out allot more.



Detailed Modified CommandMaps

The mother of all CommandMap Overlays and the most detailed shows again the letter/numbers around the map edge with the 4 individual team colour spawn locations. As an added bonus these CommandMaps show in detail .......TO BE COMPLETED



Players that enter a public server must remove these enhanced CommandMaps to ensure fair play too players who have no involvement in Ladder Rules or install the modified CommandMaps accepted by the community for public gaming.

Ghost Recon Game Cheats

The below images are a collection of screenshots that will show many of the cheats the community has to deal with during there time of play. These images will first show a "BEFORE Activated cheat screenshot" followed by a "AFTER Activated screenshot" and many of the images are self explanatory hence no text to explain what it is your looking at.

Bright Skins





Green Glowing Skins





Acid Green Skins





Acid Green Glowing Skins





Glowing Chamelean Skins

Chamelean Skins hack allows a player to see all players through solid objects and to distinguish between an object that is visible or an object that is not visible by changing colour. A red player means that the player is not in the line of sight to the player using the hack but the moment it changes to being green it then indicates that part of the body is capable of being shot at.





Acid Chamelean Skins





Acid Glowing Chamelean Skins





XQZ Wall hack





No Fog





ASUS Wall Hack

This hack makes your maps look transparent leaving players to stand out due to there retained solid form.





Wireframe

The Wireframe Hack removes all the textured model faces that have been stencilled with a picture leaving triangles/polygons build-ups of computer generated model. This allows you to see through all the solid objects leaving a visual of players and there location on any given map.





Full Screen Zoom

This is a little different to "Full Screen Night Vision" in that it retains the grainy look of the default NV and only removes the blackened out edge from your screen to give you unrestricted view.





Normal Bullet Spread

The below image shows the default bullet spread from a clean install of Ghost Recon in a stationary stance.



Fast Accuracy

In the below image you will see just how tightly grouped the rounds are also making it very easy to spot.



Full Accuracy

See Retlock for explanation.



Running Accuracy

See Combat Aim for explanation.



Retlock

Retlock as you can see by the below image that this cheat has no bullet spread and when activated fires the bullets in what we call a rod. The bullets follow each other and hit the object as if just a single round was fired


Infinite Ammo

This hack you have the ability to choose if you want all weapons to have infinite ammo or you can select individual items.





Combat Aim

Combat Aim is a form of Retlock that allows the rets to spread as it would normally but it locks the rets at approximately 1/3 of the outward spread of the weapon while running. Bullet spread is present but it's a smaller pattern compare to default bullet spread of a clean install. It's harder to spot but if you test the same map and duplicate the distances using the same weapon then make comparable replays this can be exposed.





Range

Range takes the same concept and applies it too your reticule to what you see when your binoculars are raised indicating distance to target.





Names

Names is like having your IFF Mode set in your Game Play options to "NAMES", but when activated it allows for the opposite team to all have there names displayed on the screen. This gives you an advantage to when/where you will encounter a threat or there movement.





Full Bright

The below image shows a texture hack that takes away the need for night vision plus objects stand out allot more also giving you a full unrestricted view.





Third Person View


The image below shows how a player can leave there FPS body view then having the ability look around and over objects while remaining hidden from threats.



Ghost View


The image below gives a good example of just what this hack is capable of doing but more advanced than the "Third Person View" hack. With this hack your able to travel around any map at any given height along with the ability to pass through wire frame textures.

 

Tip Toe

As seen in the below images Tip Toe gives a player the ability to look over objects and fire there weapon that would normal be impossible for a clean player to achieve.





Invisible Peek


In the below images and looking at the inserts you will see a standard peek which both players are able to see and shoot there foe. The second image shows a player using the Glitch to view the player but the approaching player has no view due to the Invisible Peek Glitch being implemented therefore not knowing the danger now present.





Material Ret


This is an advanced version of the "Range" hack with the added ability to show limbs light up in the reticule informing you where the bullet will strike.





Wall Glitch

The below image shows a player Wall Glitching but if you look at the insert image in the bottom left from the players position this should be impossible to have visual that is displayed in the main screenshot due to it being a solid object. This Glitch is easy to spot just by looking at the CommandMap or viewing a player preforming such exploits. Added to that the direction the player is facing can shot and kill but are hidden from return fire/view.



Again in this image the player has Wall Glitched a solid object but unlike the above screenshot the player can shoot and kill while also taking fire making yourself vulnerable. Should you take fire the player taking advantage of the in game flaw can retreat back into the safety of the building.



Many maps in Ghost Recon will allow you to gain entry to solid objects exploiting game flaws and the result is being able to view 360 degrees as if your behind glass. You can still be shot and for the player shooting at you the image they see is normal. Should you move from a door way/window out of view from the player shooting they would loose view but you still have the ability to still see/shoot them like as seen in the below image.



Water Glitch

In the first two images below it shows a natural look of a player before walking into any water with full florescent glow and the second image shows that a player has crouched in water taking some of the florescent glow away from the lower half of the body. Doing this allows for a little more concealment while moving around a night map.





This image shows that a player has used a combination of key presses that was never intended to be in the game but found after game release to produce another body movement. This exploit and flaw in the game allowing for the entire body to be submerged below the water line resulting in a complete darkened body.



Full Screen Night Vision

Original Night Vision Un-Zoomed/Zoom as seen in the below images has an ellipse view with a blackened outer edge. It also has a grainy look which blurs the visual view and because of the blackened outer edge your field of view is restricted.





Full Screen Night Vision as seen in the below images doesn't have the blackened outer edge. Your view has increased and the grainy look has been heavily reduced plus your field of view is no longer restricted.





Boundary Glitch

Looking at the below image and the Command Map the player has Boundary Glitched passing through map barriers. Players that preform this do it in the early stages of each game before anyone loses all there life's and is able to be in there back pack as observer catching them out.



Crater Glitch





Incline Glitch

Laying prone on an incline is something players would call natural cover so too seek such cover is only natural by most players. Players not educated in this game problem called collision detection between two different angled surfaces meeting are abused for doing it. The players that are educated and deliberately exploit this flaw to there advantage know what they are doing and continue to use this method of observing and killing players knowing all along there in the Glitch. The image clearly shows the player is prone on an incline exploiting the Glitch but had the player chosen the standing/crouched stance then that would negate such flaws. The prone player exploiting the Glitch cane fire freely making a kill knowing they are safe from return fire. This Incline Glitch is present though out all maps in Ghost Recon while in the prone stance.



Freeze Trees

Freeze Trees hack is just what it says allowing for all foliage that would normally sway in the breeze remain stationary. Having Stationary trees/shrubs and grass make a player moving through it stand out more because there movement is now emphasised



Speed Hack


In the below image you will see the speed hack in action during the start of game play. As you can see by the CommandMap all players have spawned into the game and are in a group. Within seconds of the play starting a player using the speed hack has left the spawn and travelled to his current location indicated by the insert image in the middle. He has been able to travel that distance before his team players are able orientate them self out and move far.



Levitation











Copyright © by Replay committee All Right Reserved.

Published on: 2007-04-24 (5929 reads)

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