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replaycommittee :: View topic - Ret Color
 
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Ret Color

 
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OSONS
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Joined: Jan 05, 2010
Posts: 7
Location: Canada

PostPosted: Thu Jan 28, 2010 6:56 pm    Post subject: Ret Color Reply with quote

Is there anyway that i can change my ret color as i get older im unable to see the yellow Ret and would like to change it to red or blue somthing that i can see. also would this be concidered a cheat
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[DK-F]5.5
Site Admin
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Joined: Jan 17, 2007
Posts: 605
Location: Denmark

PostPosted: Fri Jan 29, 2010 12:04 am    Post subject: Reply with quote

ya there are, but plz wate 1 week cus we are going to chance some of the rules here on RC, and that is one of them.

Cheers
Jimmy
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OSONS
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Joined: Jan 05, 2010
Posts: 7
Location: Canada

PostPosted: Fri Jan 29, 2010 5:06 am    Post subject: Ret color Reply with quote

thanx after the rule change will i be able to?
and at that point will you tell me how to do it
im starting to have to hose an area down to hit someone i can see them just cant see my ret to line up on
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[DK-F]5.5
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Joined: Jan 17, 2007
Posts: 605
Location: Denmark

PostPosted: Fri Jan 29, 2010 8:32 am    Post subject: Reply with quote

sure m8 np.
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OSONS
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Joined: Jan 05, 2010
Posts: 7
Location: Canada

PostPosted: Thu Feb 04, 2010 6:45 pm    Post subject: Reply with quote

Anything?
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Wabbit
Replay Judges
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Joined: Jan 18, 2007
Posts: 456
Location: London, England

PostPosted: Fri Feb 05, 2010 1:11 am    Post subject: Reply with quote

OSONS,

I found that running the "Heroes Unleashed" mod causes temporary changes in the colour of the Rets.

The old way of changing your Ret colour was to alter your C:\Program Files\Red Storm Entertainment\Ghost Recon\options.xml file. The defaults appear to be as follows:

<ReticuleColorR>255</ReticuleColorR>
<ReticuleColorG>214</ReticuleColorG>
<ReticuleColorB>17</ReticuleColorB>

<ReticuleIFFColorR>160</ReticuleIFFColorR>
<ReticuleIFFColorG>200</ReticuleIFFColorG>
<ReticuleIFFColorB>255</ReticuleIFFColorB>

The first set of 3 values is your Ret colour settings, and the second set are your Ret colours when you are pointing at a Friendly, and the colour of their names if you are using Max IFF Names or Max IFF Reticule.

Changing the first set of three values to...

<ReticuleColorR>255</ReticuleColorR>
<ReticuleColorG>0</ReticuleColorG>
<ReticuleColorB>0</ReticuleColorB>

Gave me red rets.

I've discussed this with DK 5.5 and we are in agreement that the alteration of these RET colour values is officially recognised by RC as acceptable.
You don't need to be colourblind to make this kind of modification.

Cheers - Wab.
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OSONS
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Joined: Jan 05, 2010
Posts: 7
Location: Canada

PostPosted: Fri Feb 05, 2010 2:50 am    Post subject: Reply with quote

thanks guys
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Dade
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Joined: Sep 30, 2008
Posts: 21

PostPosted: Tue Feb 09, 2010 2:32 pm    Post subject: Reply with quote

IMO, if there is enough information so anyone knows how to, for example, change rets color, it should not be considered somehow of cheating. I think same can be applied to Command Maps Smile

Byeee
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